#combat system ideas:
#all healing is regeneration










#skill design:
#successful accomplishment of a skill depends on the following:
#concentration/mood/talents/tactics

#planned attributes :
#Size Scale: Handles relative speed of movement (easier when bigger), relative damage/damage resistance with melee combat, reach (further when bigger)
#Movement Scale



#planned skills:
#Movement skills, (running, walking, flying) determine cost of moving
#Item creation skills (weaponsmithing, armorsmithing, brewing)
#Stealth/Scouting skills
#
class Skill:#a skill, used to determine what can be done
	pass
		


